Curious by nature.Designer by practice.Builder by experimentation.
I'm Abhimanyu, a Product Designer exploring the intersection of systems, technology and human behaviour.
Currently working at LimeChat, designing AI-powered commerce experiences.
From physical spaces to digital experiences.
I started my journey in architecture.
Architecture taught me to think in systems, understand constraints, consider different perspectives, and design experiences that exist beyond a single visual frame.
But somewhere along the way, I found myself becoming more interested in the information and interactions that shape how people experience things.
I started looking beyond physical spaces and became curious about digital environments — how people navigate them, make decisions, and interact with increasingly complex systems.
Discovering the world of information design.
That curiosity eventually led me to pursue a Master's in Information Design at the National Institute of Design, Bengaluru.
NID was an important turning point for me. It helped me move beyond designing individual screens or visual compositions and start thinking about the bigger picture.
I became interested in information architecture, interaction design, user behaviour, and the challenge of making complex information easier to understand.
It was also where I began developing my approach to problem-solving:
Understand the context first, question assumptions, and then find the simplest meaningful solution.
- PathaDishaKey visual or research artefact from PathaDishaImage to come · 4/5
01 — PathaDisha - Tramways of KolkataMap, archive photo or spread from Tramways of KolkataImage to come · 3/2
02 — Tramways of Kolkata - Train Ticket RedesignBefore/after of the redesigned train ticketImage to come · 3/2
03 — Train Ticket Redesign - Data SelfieVisualisation from the Data Selfie projectImage to come · 1/1
04 — Data Selfie
From understanding problems to building products.
After NID, I moved into the startup ecosystem, where I got the opportunity to work on products that were constantly evolving.
Working in startups changed the way I looked at design.
I realised that product design isn't just about creating a good user experience. It's also about understanding business goals, working with technical constraints, making trade-offs, and figuring out what is worth building in the first place.
Today, I'm a Product Designer at LimeChat, an AI-powered conversational commerce platform.
Here, I've had the opportunity to work on some interesting and fairly complex problems.
I've worked across agentic platforms, conversational commerce, customer-facing ecommerce experiences, and generative interfaces.
Product areas at LimeChat
01 Agentic platform
Agentic platformAgent builder / workflow canvas, showing system complexityImage to come · 16/1002 Conversational commerce
Conversational commerceConversation flows, inbox or chat surfacesImage to come · 16/1003 Generative UI
Generative UIGenerated interface states for different contextsImage to come · 16/1004 Ecommerce web widget
Ecommerce web widgetStorefront widget across states and breakpointsImage to come · 16/1005 Design systems & AI interaction patterns
Design systems & AI patternsComponent library and AI interaction patternsImage to come · 16/10
End to end
My role often goes beyond designing the interface. I enjoy taking ownership of problems end to end — understanding user needs, exploring product opportunities, defining workflows, collaborating with engineering, and seeing ideas through to implementation.
What happens when the gap between designing and building starts to disappear?
For a long time, the design process has relied on a familiar sequence: understand a problem, create wireframes, build prototypes, validate them, and eventually hand them over to engineering.
- Understand
- Wireframe
- Prototype
- Validate
- Hand off
But what happens when the gap between designing something and actually building it starts to disappear?
With tools like Claude, Codex, and Figma's AI capabilities, I've been experimenting with turning static designs into functional, interactive prototypes.
One of my explorations involved building a hyper-interactive prototyping environment where stakeholders could inspect and manipulate interface elements, experiment with changes, and experience product ideas much closer to how they would work in reality.
- 01 Inspect
- 02 Modify
- 03 Preview
Click any part of the card, or pick a layer.
02 Modify
Select a layer to edit its properties.
03 Preview
What interested me wasn't just the ability to generate code or build something faster.
It was the possibility of changing how teams collaborate, communicate ideas, and validate product decisions.
I've also been exploring generative UI and how interfaces can move beyond fixed layouts to become more adaptive and contextual.
I find these explorations exciting because they challenge some of the assumptions we've had about what a designer's role can be.
Curiosity doesn't end at work.
Outside of work, I'm naturally curious about a lot of things.
I enjoy exploring new technologies, experimenting with ideas, and occasionally building things simply because I'm curious about whether they can be built.
I also enjoy running, exploring different places, and observing the little details of everyday experiences.
I think these interests feed into how I approach design. They keep me curious and remind me that inspiration doesn't always come from looking at other digital products.
Sometimes, the most interesting ideas come from looking at completely unrelated things.
Still curious.Always exploring.
I see myself as a designer who enjoys working at the intersection of systems thinking, technology, and human behaviour.
I'm particularly interested in products that solve meaningful problems, have interesting levels of complexity, and challenge me to think beyond conventional solutions.
As AI continues to reshape how we build and interact with software, I want to be part of that evolution — not just as someone designing the interface, but as someone actively exploring what the next generation of products could look like.
At the end of the day, I'm still driven by the same curiosity that got me into design in the first place:
Understanding how things work, questioning how they could work better, and making something meaningful out of that exploration.
That's a little about me.
- Selected work
- LinkedIn (opens in a new tab)
- Email, coming soon
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